I would like to create interior scenes for the products we are making. Do you think one or two months of intensive work would be enough for me to learn it enough to make my own interior scenes? I have lots of experience of different graphic packages like Photoshop, InDesign, Illustrator, and have even worked in Flash, I hope this will be somewhat helpful. The color of the gold isn't the same as the real thing, but it can be good enough.I actually haven't started working in Blender yet although I have been watching lots of YouTube videos and tutorials about it. The next "colorize it to gold" trick with Hue&Saturation layer uses a layer mask: A curves adjustment layer on the top has "next layer only"-switch ON.Ĭlipping with path would be a better way to make the selection and a there's no actual need for making a copy because masked adjustment layers would be enough.Įxisting selection generates the right layer mask shape automatically as soon as the layer mask is created. All color is removed with Image > Adjustments > Desaturate. The USB connector is copied manually with the direct selection tool and pasted to a new layer. The result isn't especially impressive if the resolution is low like in your screenshot, but it hopefully shows the idea: There cannot be color, so desaturate at first. A non-glossy shading can be turned to chrome-like with partial tone scale inversion with curves. In case they are not available but there's decent non-glossy shading in the rendered image you can separate the glossy metallic parts in the rendered image to new layers and apply to them the old "metallize with curves" trick. It's best to have proper lights, raytracing and photorealistic materials in the 3D model as your own results show.
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